Abstract: Single-image haze removal is challenging due to its ill-posed nature. The breadth of real-world scenarios makes it difficult to find an optimal dehazing approach that works well for various ...
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For technical details, see blog post: UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ For advanced tips, see blog post: Extends UnityWebRequest via async decorator pattern — ...
A fully-fledged working prototype of a Diablo-esque game, created in Unity 2019.1.11f. Features implemented include a Item and Equipment system, Enemy AI, a custom save system, and more - lococode ...
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